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1 + {
2 + // The format version. Script only checks the last piece (the 1.3.1)
3 + "version": "Jackz Custom Vehicle 1.3.1",
4 + "created": 1661726534, // Unix timestamp when the vehicle was created. Optional
5 + "name": "MyVehicle", // A name for the vehicle, used for when importing into the editor. Optional
6 + "author": null, // An author name credited for making vehicle. Optional
7 + "blipIcon": 252, // The blip id to show. See https://docs.fivem.net/docs/game-references/blips/
8 + "spawnLocation": { x = 0, y = 0, z = 0 }, // The spawn location of the vehicle. Optional, null will disable
9 + "allowPlayerSpawning": false // Default is false, allows other players to use 'spawnbuild name' command
10 +
11 + // The root vehicle that everything is attached to
12 + "base": {
13 + // Serialized vehiclelib data (from jackz_vehicles)
14 + "savedata": { }
15 + // Visiblity, godmode, and rotation data. Only required field is model and type.
16 + "data": {
17 + "visible": true,
18 + "rotation": {
19 + "y": 0,
20 + "x": 0,
21 + "z": 0
22 + },
23 + "type": "VEHICLE",
24 + "model": 1909141499,
25 + "godmode": true
26 + }
27 + },
28 +
29 + // A list of objects that are attached. Optional
30 + "objects": [
31 + {
32 + "id": 2, // An unique number to refer to this object as. Optional, but needed if anything is to be parented to it.
33 + "visible": true, // Optional, defaults to true
34 + "name": "prop_barier_conc_01b", // A nicer name to display for the builder. Optional.
35 + "model": -978556406, // The model hash
36 + "offset": { // The offset (x, y, z) from the base vehicle
37 + "y": 0,
38 + "x": 0,
39 + "z": 0
40 + },
41 + "boneIndex": 0, // The bone index the entity gets attached to of it's parent. 0 = Automatic by gtav itself
42 + "collision": true, // Defaults to 'true', controls if entity is attached with collision enabled
43 + "rotation": { // It's angles
44 + "y": 0,
45 + "x": 0,
46 + "z": 0
47 + },
48 + "parent": null // Optional. Refers to the unique id of an entity, to be parented to it.
49 + // null to be parented to the build's base. -1 for world
50 + "customAnimation": { // Optional. Stores a specific jackz_animator recording
51 + "points": [...], // An array of array of data points [posX,posY,posZ,angX,angY,angZ,wpnModel]
52 + "interval": 750, // The interval the positions were recorded, in ms
53 + }
54 + }
55 + ],
56 +
57 + // Optional. A list of peds, data is identical to objects except for the following additional properties:
58 + "peds": [
59 + {
60 + "godmode": true // Optional, defaults to true
61 + "animdata": [ "dictionary", "animation" ], // Optional. Will play the following animation
62 + ...
63 + }
64 + ],
65 +
66 + // Optional. A list of vehicles, data is identical to objects except for the following additional properties:
67 + "vehicles": [
68 + {
69 + "godmode": true // Optional, defaults to true
70 + "savedata": { }, // Same as base, jackzvehiclelib vehicle serialization. Optional.
71 + ...
72 + }
73 + ]
74 +
75 + // Optional. A list of builds, includes the entire build nested inside. Supports parents as well
76 + "builds": [
77 + {
78 + "build": { } // This entire build's structure embeded inside
79 + }
80 + ],
81 +
82 + "particles": [
83 + {
84 + "particle": ["dictionary", "name"], // Required, the dictionary and name of the particle
85 + "color": { r = 255, g = 255, b = 255, a = 255 } // Color (with alpha). Optional
86 + "scale": 1.0 // The scale of the particle. Optional I think
87 + ]
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