jackz_vehicle_builder_spec.json5
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{
// The format version. Script only checks the last piece (the 1.3.1)
"version": "Jackz Custom Vehicle 1.3.1",
"created": 1661726534, // Unix timestamp when the vehicle was created. Optional
"name": "MyVehicle", // A name for the vehicle, used for when importing into the editor. Optional
"author": null, // An author name credited for making vehicle. Optional
"blipIcon": 252, // The blip id to show. See https://docs.fivem.net/docs/game-references/blips/
"spawnLocation": { x = 0, y = 0, z = 0 }, // The spawn location of the vehicle. Optional, null will disable
"allowPlayerSpawning": false // Default is false, allows other players to use 'spawnbuild name' command
// The root vehicle that everything is attached to
"base": {
// Serialized vehiclelib data (from jackz_vehicles)
"savedata": { }
// Visiblity, godmode, and rotation data. Only required field is model and type.
"data": {
"visible": true,
"rotation": {
"y": 0,
"x": 0,
"z": 0
},
"type": "VEHICLE",
"model": 1909141499,
"godmode": true
}
},
// A list of objects that are attached. Optional
"objects": [
{
"id": 2, // An unique number to refer to this object as. Optional, but needed if anything is to be parented to it.
"visible": true, // Optional, defaults to true
"name": "prop_barier_conc_01b", // A nicer name to display for the builder. Optional.
"model": -978556406, // The model hash
"offset": { // The offset (x, y, z) from the base vehicle
"y": 0,
"x": 0,
"z": 0
},
"boneIndex": 0, // The bone index the entity gets attached to of it's parent. 0 = Automatic by gtav itself
"collision": true, // Defaults to 'true', controls if entity is attached with collision enabled
"rotation": { // It's angles
"y": 0,
"x": 0,
"z": 0
},
"parent": null // Optional. Refers to the unique id of an entity, to be parented to it.
// null to be parented to the build's base. -1 for world
"customAnimation": { // Optional. Stores a specific jackz_animator recording
"points": [...], // An array of array of data points [posX,posY,posZ,angX,angY,angZ,wpnModel]
"interval": 750, // The interval the positions were recorded, in ms
}
}
],
// Optional. A list of peds, data is identical to objects except for the following additional properties:
"peds": [
{
"godmode": true // Optional, defaults to true
"animdata": [ "dictionary", "animation" ], // Optional. Will play the following animation
...
}
],
// Optional. A list of vehicles, data is identical to objects except for the following additional properties:
"vehicles": [
{
"godmode": true // Optional, defaults to true
"savedata": { }, // Same as base, jackzvehiclelib vehicle serialization. Optional.
...
}
]
// Optional. A list of builds, includes the entire build nested inside. Supports parents as well
"builds": [
{
"build": { } // This entire build's structure embeded inside
}
],
"particles": [
{
"particle": ["dictionary", "name"], // Required, the dictionary and name of the particle
"color": { r = 255, g = 255, b = 255, a = 255 } // Color (with alpha). Optional
"scale": 1.0 // The scale of the particle. Optional I think
]
1 | { |
2 | // The format version. Script only checks the last piece (the 1.3.1) |
3 | "version": "Jackz Custom Vehicle 1.3.1", |
4 | "created": 1661726534, // Unix timestamp when the vehicle was created. Optional |
5 | "name": "MyVehicle", // A name for the vehicle, used for when importing into the editor. Optional |
6 | "author": null, // An author name credited for making vehicle. Optional |
7 | "blipIcon": 252, // The blip id to show. See https://docs.fivem.net/docs/game-references/blips/ |
8 | "spawnLocation": { x = 0, y = 0, z = 0 }, // The spawn location of the vehicle. Optional, null will disable |
9 | "allowPlayerSpawning": false // Default is false, allows other players to use 'spawnbuild name' command |
10 | |
11 | // The root vehicle that everything is attached to |
12 | "base": { |
13 | // Serialized vehiclelib data (from jackz_vehicles) |
14 | "savedata": { } |
15 | // Visiblity, godmode, and rotation data. Only required field is model and type. |
16 | "data": { |
17 | "visible": true, |
18 | "rotation": { |
19 | "y": 0, |
20 | "x": 0, |
21 | "z": 0 |
22 | }, |
23 | "type": "VEHICLE", |
24 | "model": 1909141499, |
25 | "godmode": true |
26 | } |
27 | }, |
28 | |
29 | // A list of objects that are attached. Optional |
30 | "objects": [ |
31 | { |
32 | "id": 2, // An unique number to refer to this object as. Optional, but needed if anything is to be parented to it. |
33 | "visible": true, // Optional, defaults to true |
34 | "name": "prop_barier_conc_01b", // A nicer name to display for the builder. Optional. |
35 | "model": -978556406, // The model hash |
36 | "offset": { // The offset (x, y, z) from the base vehicle |
37 | "y": 0, |
38 | "x": 0, |
39 | "z": 0 |
40 | }, |
41 | "boneIndex": 0, // The bone index the entity gets attached to of it's parent. 0 = Automatic by gtav itself |
42 | "collision": true, // Defaults to 'true', controls if entity is attached with collision enabled |
43 | "rotation": { // It's angles |
44 | "y": 0, |
45 | "x": 0, |
46 | "z": 0 |
47 | }, |
48 | "parent": null // Optional. Refers to the unique id of an entity, to be parented to it. |
49 | // null to be parented to the build's base. -1 for world |
50 | "customAnimation": { // Optional. Stores a specific jackz_animator recording |
51 | "points": [...], // An array of array of data points [posX,posY,posZ,angX,angY,angZ,wpnModel] |
52 | "interval": 750, // The interval the positions were recorded, in ms |
53 | } |
54 | } |
55 | ], |
56 | |
57 | // Optional. A list of peds, data is identical to objects except for the following additional properties: |
58 | "peds": [ |
59 | { |
60 | "godmode": true // Optional, defaults to true |
61 | "animdata": [ "dictionary", "animation" ], // Optional. Will play the following animation |
62 | ... |
63 | } |
64 | ], |
65 | |
66 | // Optional. A list of vehicles, data is identical to objects except for the following additional properties: |
67 | "vehicles": [ |
68 | { |
69 | "godmode": true // Optional, defaults to true |
70 | "savedata": { }, // Same as base, jackzvehiclelib vehicle serialization. Optional. |
71 | ... |
72 | } |
73 | ] |
74 | |
75 | // Optional. A list of builds, includes the entire build nested inside. Supports parents as well |
76 | "builds": [ |
77 | { |
78 | "build": { } // This entire build's structure embeded inside |
79 | } |
80 | ], |
81 | |
82 | "particles": [ |
83 | { |
84 | "particle": ["dictionary", "name"], // Required, the dictionary and name of the particle |
85 | "color": { r = 255, g = 255, b = 255, a = 255 } // Color (with alpha). Optional |
86 | "scale": 1.0 // The scale of the particle. Optional I think |
87 | ] |
88 |