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jackz_vehicle_builder_spec.json5 Raw
1{
2 // The format version. Script only checks the last piece (the 1.3.1)
3 "version": "Jackz Custom Vehicle 1.3.1",
4 "created": 1661726534, // Unix timestamp when the vehicle was created. Optional
5 "name": "MyVehicle", // A name for the vehicle, used for when importing into the editor. Optional
6 "author": null, // An author name credited for making vehicle. Optional
7 "blipIcon": 252, // The blip id to show. See https://docs.fivem.net/docs/game-references/blips/
8 "spawnLocation": { x = 0, y = 0, z = 0 }, // The spawn location of the vehicle. Optional, null will disable
9 "allowPlayerSpawning": false // Default is false, allows other players to use 'spawnbuild name' command
10
11 // The root vehicle that everything is attached to
12 "base": {
13 // Serialized vehiclelib data (from jackz_vehicles)
14 "savedata": { }
15 // Visiblity, godmode, and rotation data. Only required field is model and type.
16 "data": {
17 "visible": true,
18 "rotation": {
19 "y": 0,
20 "x": 0,
21 "z": 0
22 },
23 "type": "VEHICLE",
24 "model": 1909141499,
25 "godmode": true
26 }
27 },
28
29 // A list of objects that are attached. Optional
30 "objects": [
31 {
32 "id": 2, // An unique number to refer to this object as. Optional, but needed if anything is to be parented to it.
33 "visible": true, // Optional, defaults to true
34 "name": "prop_barier_conc_01b", // A nicer name to display for the builder. Optional.
35 "model": -978556406, // The model hash
36 "offset": { // The offset (x, y, z) from the base vehicle
37 "y": 0,
38 "x": 0,
39 "z": 0
40 },
41 "boneIndex": 0, // The bone index the entity gets attached to of it's parent. 0 = Automatic by gtav itself
42 "collision": true, // Defaults to 'true', controls if entity is attached with collision enabled
43 "rotation": { // It's angles
44 "y": 0,
45 "x": 0,
46 "z": 0
47 },
48 "parent": null // Optional. Refers to the unique id of an entity, to be parented to it.
49 // null to be parented to the build's base. -1 for world
50 "customAnimation": { // Optional. Stores a specific jackz_animator recording
51 "points": [...], // An array of array of data points [posX,posY,posZ,angX,angY,angZ,wpnModel]
52 "interval": 750, // The interval the positions were recorded, in ms
53 }
54 }
55 ],
56
57 // Optional. A list of peds, data is identical to objects except for the following additional properties:
58 "peds": [
59 {
60 "godmode": true // Optional, defaults to true
61 "animdata": [ "dictionary", "animation" ], // Optional. Will play the following animation
62 ...
63 }
64 ],
65
66 // Optional. A list of vehicles, data is identical to objects except for the following additional properties:
67 "vehicles": [
68 {
69 "godmode": true // Optional, defaults to true
70 "savedata": { }, // Same as base, jackzvehiclelib vehicle serialization. Optional.
71 ...
72 }
73 ]
74
75 // Optional. A list of builds, includes the entire build nested inside. Supports parents as well
76 "builds": [
77 {
78 "build": { } // This entire build's structure embeded inside
79 }
80 ],
81
82 "particles": [
83 {
84 "particle": ["dictionary", "name"], // Required, the dictionary and name of the particle
85 "color": { r = 255, g = 255, b = 255, a = 255 } // Color (with alpha). Optional
86 "scale": 1.0 // The scale of the particle. Optional I think
87 ]
88