| 1 | { |
| 2 | // The format version. Script only checks the last piece (the 1.3.1) |
| 3 | "version": "Jackz Custom Vehicle 1.3.1", |
| 4 | "created": 1661726534, // Unix timestamp when the vehicle was created. Optional |
| 5 | "name": "MyVehicle", // A name for the vehicle, used for when importing into the editor. Optional |
| 6 | "author": null, // An author name credited for making vehicle. Optional |
| 7 | "blipIcon": 252, // The blip id to show. See https://docs.fivem.net/docs/game-references/blips/ |
| 8 | "spawnLocation": { x = 0, y = 0, z = 0 }, // The spawn location of the vehicle. Optional, null will disable |
| 9 | "allowPlayerSpawning": false // Default is false, allows other players to use 'spawnbuild name' command |
| 10 | |
| 11 | // The root vehicle that everything is attached to |
| 12 | "base": { |
| 13 | // Serialized vehiclelib data (from jackz_vehicles) |
| 14 | "savedata": { } |
| 15 | // Visiblity, godmode, and rotation data. Only required field is model and type. |
| 16 | "data": { |
| 17 | "visible": true, |
| 18 | "rotation": { |
| 19 | "y": 0, |
| 20 | "x": 0, |
| 21 | "z": 0 |
| 22 | }, |
| 23 | "type": "VEHICLE", |
| 24 | "model": 1909141499, |
| 25 | "godmode": true |
| 26 | } |
| 27 | }, |
| 28 | |
| 29 | // A list of objects that are attached. Optional |
| 30 | "objects": [ |
| 31 | { |
| 32 | "id": 2, // An unique number to refer to this object as. Optional, but needed if anything is to be parented to it. |
| 33 | "visible": true, // Optional, defaults to true |
| 34 | "name": "prop_barier_conc_01b", // A nicer name to display for the builder. Optional. |
| 35 | "model": -978556406, // The model hash |
| 36 | "offset": { // The offset (x, y, z) from the base vehicle |
| 37 | "y": 0, |
| 38 | "x": 0, |
| 39 | "z": 0 |
| 40 | }, |
| 41 | "boneIndex": 0, // The bone index the entity gets attached to of it's parent. 0 = Automatic by gtav itself |
| 42 | "collision": true, // Defaults to 'true', controls if entity is attached with collision enabled |
| 43 | "rotation": { // It's angles |
| 44 | "y": 0, |
| 45 | "x": 0, |
| 46 | "z": 0 |
| 47 | }, |
| 48 | "parent": null // Optional. Refers to the unique id of an entity, to be parented to it. |
| 49 | // null to be parented to the build's base. -1 for world |
| 50 | "customAnimation": { // Optional. Stores a specific jackz_animator recording |
| 51 | "points": [...], // An array of array of data points [posX,posY,posZ,angX,angY,angZ,wpnModel] |
| 52 | "interval": 750, // The interval the positions were recorded, in ms |
| 53 | } |
| 54 | } |
| 55 | ], |
| 56 | |
| 57 | // Optional. A list of peds, data is identical to objects except for the following additional properties: |
| 58 | "peds": [ |
| 59 | { |
| 60 | "godmode": true // Optional, defaults to true |
| 61 | "animdata": [ "dictionary", "animation" ], // Optional. Will play the following animation |
| 62 | ... |
| 63 | } |
| 64 | ], |
| 65 | |
| 66 | // Optional. A list of vehicles, data is identical to objects except for the following additional properties: |
| 67 | "vehicles": [ |
| 68 | { |
| 69 | "godmode": true // Optional, defaults to true |
| 70 | "savedata": { }, // Same as base, jackzvehiclelib vehicle serialization. Optional. |
| 71 | ... |
| 72 | } |
| 73 | ] |
| 74 | |
| 75 | // Optional. A list of builds, includes the entire build nested inside. Supports parents as well |
| 76 | "builds": [ |
| 77 | { |
| 78 | "build": { } // This entire build's structure embeded inside |
| 79 | } |
| 80 | ], |
| 81 | |
| 82 | "particles": [ |
| 83 | { |
| 84 | "particle": ["dictionary", "name"], // Required, the dictionary and name of the particle |
| 85 | "color": { r = 255, g = 255, b = 255, a = 255 } // Color (with alpha). Optional |
| 86 | "scale": 1.0 // The scale of the particle. Optional I think |
| 87 | ] |
| 88 |
jackz / jackz_vehicle_builder_spec.json5
Last active 2 months ago
Revision c379893266b625aa8b7dbaf92333f0e7524bd180