{ // The format version. Script only checks the last piece (the 1.3.1) "version": "Jackz Custom Vehicle 1.3.1", "created": 1661726534, // Unix timestamp when the vehicle was created. Optional "name": "MyVehicle", // A name for the vehicle, used for when importing into the editor. Optional "author": null, // An author name credited for making vehicle. Optional "blipIcon": 252, // The blip id to show. See https://docs.fivem.net/docs/game-references/blips/ "spawnLocation": { x = 0, y = 0, z = 0 }, // The spawn location of the vehicle. Optional, null will disable "allowPlayerSpawning": false // Default is false, allows other players to use 'spawnbuild name' command // The root vehicle that everything is attached to "base": { // Serialized vehiclelib data (from jackz_vehicles) "savedata": { } // Visiblity, godmode, and rotation data. Only required field is model and type. "data": { "visible": true, "rotation": { "y": 0, "x": 0, "z": 0 }, "type": "VEHICLE", "model": 1909141499, "godmode": true } }, // A list of objects that are attached. Optional "objects": [ { "id": 2, // An unique number to refer to this object as. Optional, but needed if anything is to be parented to it. "visible": true, // Optional, defaults to true "name": "prop_barier_conc_01b", // A nicer name to display for the builder. Optional. "model": -978556406, // The model hash "offset": { // The offset (x, y, z) from the base vehicle "y": 0, "x": 0, "z": 0 }, "boneIndex": 0, // The bone index the entity gets attached to of it's parent. 0 = Automatic by gtav itself "collision": true, // Defaults to 'true', controls if entity is attached with collision enabled "rotation": { // It's angles "y": 0, "x": 0, "z": 0 }, "parent": null // Optional. Refers to the unique id of an entity, to be parented to it. // null to be parented to the build's base. -1 for world "customAnimation": { // Optional. Stores a specific jackz_animator recording "points": [...], // An array of array of data points [posX,posY,posZ,angX,angY,angZ,wpnModel] "interval": 750, // The interval the positions were recorded, in ms } } ], // Optional. A list of peds, data is identical to objects except for the following additional properties: "peds": [ { "godmode": true // Optional, defaults to true "animdata": [ "dictionary", "animation" ], // Optional. Will play the following animation ... } ], // Optional. A list of vehicles, data is identical to objects except for the following additional properties: "vehicles": [ { "godmode": true // Optional, defaults to true "savedata": { }, // Same as base, jackzvehiclelib vehicle serialization. Optional. ... } ] // Optional. A list of builds, includes the entire build nested inside. Supports parents as well "builds": [ { "build": { } // This entire build's structure embeded inside } ], "particles": [ { "particle": ["dictionary", "name"], // Required, the dictionary and name of the particle "color": { r = 255, g = 255, b = 255, a = 255 } // Color (with alpha). Optional "scale": 1.0 // The scale of the particle. Optional I think ]