witch_attack.sp
· 2.3 KiB · SourcePawn
Raw
#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
#include <sdktools>
// #include <l4d2_behavior>
#include <actions>
Handle g_hWitchAttack;
public void OnPluginStart()
{
GameData data = new GameData("l4d2_behavior");
StartPrepSDKCall(SDKCall_Raw);
PrepSDKCall_SetFromConf(data, SDKConf_Signature, "WitchAttack::WitchAttack");
PrepSDKCall_AddParameter(SDKType_CBaseEntity, SDKPass_Pointer, VDECODE_FLAG_ALLOWNULL | VDECODE_FLAG_ALLOWWORLD);
g_hWitchAttack = EndPrepSDKCall();
LoadTranslations("common.phrases");
delete data;
RegAdminCmd("sm_witch_attack", Command_WitchAttack, ADMFLAG_CHEATS);
}
public Action Command_WitchAttack(int client, int args) {
if(args < 1) {
ReplyToCommand(client, "Usage: sm_witch_attack <user> [# of witches or 0 for all]");
}else{
char arg1[32];
GetCmdArg(1, arg1, sizeof(arg1));
char target_name[MAX_TARGET_LENGTH];
int target_list[1], target_count;
bool tn_is_ml;
if ((target_count = ProcessTargetString(
arg1,
client,
target_list,
1,
COMMAND_FILTER_ALIVE, /* Only allow alive players */
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
/* This function replies to the admin with a failure message */
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
GetCmdArg(2, arg1, sizeof(arg1));
int maxCount = StringToInt(arg1);
if(maxCount < 0) maxCount = 0;
int count;
int target = target_list[0];
if(GetClientTeam(target) == 2) {
int witch = INVALID_ENT_REFERENCE;
while ((witch = FindEntityByClassname(witch, "witch")) != INVALID_ENT_REFERENCE) {
// WitchBehavior works best, but ideally any action?
BehaviorAction action = ActionsManager.GetAction(witch, "WitchBehavior");
if(action == INVALID_ACTION) {
PrintToServer("Could not get action for WitchAttack");
return Plugin_Stop;
}
BehaviorAction newAction = ActionsManager.Allocate(18556);
SDKCall(g_hWitchAttack, newAction, target);
action.StorePendingEventResult(CHANGE_TO, newAction);
// newAction.StorePendingEventResult(DONE);
if(maxCount > 0 && ++count >= maxCount) break;
}
ShowActivity(client, "%d witches target %s", count, target_name);
}else{
ReplyToTargetError(client, target_count);
}
}
return Plugin_Handled;
}
1 | #pragma semicolon 1 |
2 | #pragma newdecls required |
3 | |
4 | #include <sourcemod> |
5 | #include <sdktools> |
6 | |
7 | // #include <l4d2_behavior> |
8 | #include <actions> |
9 | |
10 | Handle g_hWitchAttack; |
11 | |
12 | public void OnPluginStart() |
13 | { |
14 | GameData data = new GameData("l4d2_behavior"); |
15 | |
16 | StartPrepSDKCall(SDKCall_Raw); |
17 | PrepSDKCall_SetFromConf(data, SDKConf_Signature, "WitchAttack::WitchAttack"); |
18 | PrepSDKCall_AddParameter(SDKType_CBaseEntity, SDKPass_Pointer, VDECODE_FLAG_ALLOWNULL | VDECODE_FLAG_ALLOWWORLD); |
19 | g_hWitchAttack = EndPrepSDKCall(); |
20 | |
21 | LoadTranslations("common.phrases"); |
22 | |
23 | delete data; |
24 | |
25 | RegAdminCmd("sm_witch_attack", Command_WitchAttack, ADMFLAG_CHEATS); |
26 | } |
27 | |
28 | public Action Command_WitchAttack(int client, int args) { |
29 | if(args < 1) { |
30 | ReplyToCommand(client, "Usage: sm_witch_attack <user> [# of witches or 0 for all]"); |
31 | }else{ |
32 | char arg1[32]; |
33 | GetCmdArg(1, arg1, sizeof(arg1)); |
34 | char target_name[MAX_TARGET_LENGTH]; |
35 | int target_list[1], target_count; |
36 | bool tn_is_ml; |
37 | if ((target_count = ProcessTargetString( |
38 | arg1, |
39 | client, |
40 | target_list, |
41 | 1, |
42 | COMMAND_FILTER_ALIVE, /* Only allow alive players */ |
43 | target_name, |
44 | sizeof(target_name), |
45 | tn_is_ml)) <= 0) |
46 | { |
47 | /* This function replies to the admin with a failure message */ |
48 | ReplyToTargetError(client, target_count); |
49 | return Plugin_Handled; |
50 | } |
51 | |
52 | GetCmdArg(2, arg1, sizeof(arg1)); |
53 | int maxCount = StringToInt(arg1); |
54 | if(maxCount < 0) maxCount = 0; |
55 | int count; |
56 | int target = target_list[0]; |
57 | |
58 | if(GetClientTeam(target) == 2) { |
59 | int witch = INVALID_ENT_REFERENCE; |
60 | while ((witch = FindEntityByClassname(witch, "witch")) != INVALID_ENT_REFERENCE) { |
61 | // WitchBehavior works best, but ideally any action? |
62 | BehaviorAction action = ActionsManager.GetAction(witch, "WitchBehavior"); |
63 | if(action == INVALID_ACTION) { |
64 | PrintToServer("Could not get action for WitchAttack"); |
65 | return Plugin_Stop; |
66 | } |
67 | BehaviorAction newAction = ActionsManager.Allocate(18556); |
68 | |
69 | SDKCall(g_hWitchAttack, newAction, target); |
70 | |
71 | action.StorePendingEventResult(CHANGE_TO, newAction); |
72 | // newAction.StorePendingEventResult(DONE); |
73 | if(maxCount > 0 && ++count >= maxCount) break; |
74 | } |
75 | ShowActivity(client, "%d witches target %s", count, target_name); |
76 | }else{ |
77 | ReplyToTargetError(client, target_count); |
78 | } |
79 | } |
80 | return Plugin_Handled; |
81 | } |
82 | |
83 | |
84 |