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| 1 | + | #!/bin/bash | |
| 2 | + | ||
| 3 | + | # Simple script that automatically creates items/ and models/item defniitions | |
| 4 | + | # based off the textures in the textures/item folder. | |
| 5 | + | # It only checks for .png files | |
| 6 | + | ||
| 7 | + | # Must run from the namespace's folder (assets/<namespace>) | |
| 8 | + | ||
| 9 | + | NAMESPACE=$1 | |
| 10 | + | if [[ -z "$NAMESPACE" ]]; then | |
| 11 | + | echo Namespace is required | |
| 12 | + | echo Syntax: ./create_json.sh "<namespace>" | |
| 13 | + | exit 1 | |
| 14 | + | fi | |
| 15 | + | if [ ! -d "assets/$NAMESPACE/textures" ]; then | |
| 16 | + | echo "The path assets/$NAMESPACE/textures does not exist" | |
| 17 | + | exit 1 | |
| 18 | + | fi | |
| 19 | + | ||
| 20 | + | mkdir "assets/$NAMESPACE/models/item" -p || true | |
| 21 | + | mkdir "assets/$NAMESPACE/items" -p || true | |
| 22 | + | ||
| 23 | + | echo Creating files for $NAMESPACE | |
| 24 | + | ||
| 25 | + | for file in "assets/$NAMESPACE/textures/item/"*.png; do | |
| 26 | + | name=$(basename "$file" .png) | |
| 27 | + | cat > "assets/$NAMESPACE/models/item/$name.json" <<EOF | |
| 28 | + | { | |
| 29 | + | "parent": "minecraft:item/generated", | |
| 30 | + | "textures": { | |
| 31 | + | "layer0": "$NAMESPACE:item/$name" | |
| 32 | + | } | |
| 33 | + | } | |
| 34 | + | EOF | |
| 35 | + | ||
| 36 | + | cat > "assets/$NAMESPACE/items/$name.json" <<EOF | |
| 37 | + | { | |
| 38 | + | "model": { | |
| 39 | + | "type": "minecraft:model", | |
| 40 | + | "model": "$NAMESPACE:item/$name" | |
| 41 | + | } | |
| 42 | + | } | |
| 43 | + | EOF | |
| 44 | + | done | |
jackz / Create resource pack item definitions
Last active 6 hours ago
Creates resource pack item definitionjs from existing textures