jackz revised this gist . Go to revision
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Jackz revised this gist . Go to revision
1 file changed, 31 insertions
debug.cs(file created)
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1 | + | public static void DrawBoundingBoxFromCenter(Vector3 center, Vector3 size, Color color) | |
2 | + | { | |
3 | + | Vector3 cornerA = new Vector3(center.X - size.X, center.Y - size.Y, center.Z + size.Z); | |
4 | + | Vector3 cornerB = new Vector3(center.X + size.X, center.Y - size.Y, center.Z + size.Z); | |
5 | + | Vector3 cornerC = new Vector3(center.X + size.X, center.Y + size.Y, center.Z + size.Z); | |
6 | + | Vector3 cornerD = new Vector3(center.X - size.X, center.Y + size.Y, center.Z + size.Z); | |
7 | + | DrawLine(cornerA, cornerB, color); | |
8 | + | DrawLine(cornerB, cornerC, color); | |
9 | + | DrawLine(cornerC, cornerD, color); | |
10 | + | DrawLine(cornerD, cornerA, color); | |
11 | + | DrawSphere(cornerA, 0.1f, Color.White); | |
12 | + | DrawSphere(cornerB, 0.1f, Color.Aqua); | |
13 | + | DrawSphere(cornerC, 0.1f, Color.Red); | |
14 | + | DrawSphere(cornerD, 0.1f, Color.Black); | |
15 | + | ||
16 | + | Vector3 cornerE = new Vector3(center.X - size.X, center.Y - size.Y, center.Z - size.Z); | |
17 | + | Vector3 cornerF = new Vector3(center.X + size.X, center.Y - size.Y, center.Z - size.Z); | |
18 | + | Vector3 cornerG = new Vector3(center.X + size.X, center.Y + size.Y, center.Z - size.Z); | |
19 | + | Vector3 cornerH = new Vector3(center.X - size.X, center.Y + size.Y, center.Z - size.Z); | |
20 | + | ||
21 | + | DrawLine(cornerE, cornerF, color); | |
22 | + | DrawLine(cornerF, cornerG, color); | |
23 | + | DrawLine(cornerG, cornerH, color); | |
24 | + | DrawLine(cornerH, cornerE, color); | |
25 | + | ||
26 | + | // Connect vertical | |
27 | + | DrawLine(cornerA, cornerE, color); | |
28 | + | DrawLine(cornerB, cornerF, color); | |
29 | + | DrawLine(cornerC, cornerG, color); | |
30 | + | DrawLine(cornerD, cornerH, color); | |
31 | + | } |
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