debug.cs
· 1.7 KiB · C#
Raw
public static void DrawBoundingBoxFromCenter(Vector3 center, Vector3 size, Color color)
{
Vector3 cornerA = new Vector3(center.X - size.X, center.Y - size.Y, center.Z + size.Z);
Vector3 cornerB = new Vector3(center.X + size.X, center.Y - size.Y, center.Z + size.Z);
Vector3 cornerC = new Vector3(center.X + size.X, center.Y + size.Y, center.Z + size.Z);
Vector3 cornerD = new Vector3(center.X - size.X, center.Y + size.Y, center.Z + size.Z);
DrawLine(cornerA, cornerB, color);
DrawLine(cornerB, cornerC, color);
DrawLine(cornerC, cornerD, color);
DrawLine(cornerD, cornerA, color);
DrawSphere(cornerA, 0.1f, Color.White);
DrawSphere(cornerB, 0.1f, Color.Aqua);
DrawSphere(cornerC, 0.1f, Color.Red);
DrawSphere(cornerD, 0.1f, Color.Black);
Vector3 cornerE = new Vector3(center.X - size.X, center.Y - size.Y, center.Z - size.Z);
Vector3 cornerF = new Vector3(center.X + size.X, center.Y - size.Y, center.Z - size.Z);
Vector3 cornerG = new Vector3(center.X + size.X, center.Y + size.Y, center.Z - size.Z);
Vector3 cornerH = new Vector3(center.X - size.X, center.Y + size.Y, center.Z - size.Z);
DrawLine(cornerE, cornerF, color);
DrawLine(cornerF, cornerG, color);
DrawLine(cornerG, cornerH, color);
DrawLine(cornerH, cornerE, color);
// Connect vertical
DrawLine(cornerA, cornerE, color);
DrawLine(cornerB, cornerF, color);
DrawLine(cornerC, cornerG, color);
DrawLine(cornerD, cornerH, color);
}
| 1 | public static void DrawBoundingBoxFromCenter(Vector3 center, Vector3 size, Color color) |
| 2 | { |
| 3 | Vector3 cornerA = new Vector3(center.X - size.X, center.Y - size.Y, center.Z + size.Z); |
| 4 | Vector3 cornerB = new Vector3(center.X + size.X, center.Y - size.Y, center.Z + size.Z); |
| 5 | Vector3 cornerC = new Vector3(center.X + size.X, center.Y + size.Y, center.Z + size.Z); |
| 6 | Vector3 cornerD = new Vector3(center.X - size.X, center.Y + size.Y, center.Z + size.Z); |
| 7 | DrawLine(cornerA, cornerB, color); |
| 8 | DrawLine(cornerB, cornerC, color); |
| 9 | DrawLine(cornerC, cornerD, color); |
| 10 | DrawLine(cornerD, cornerA, color); |
| 11 | DrawSphere(cornerA, 0.1f, Color.White); |
| 12 | DrawSphere(cornerB, 0.1f, Color.Aqua); |
| 13 | DrawSphere(cornerC, 0.1f, Color.Red); |
| 14 | DrawSphere(cornerD, 0.1f, Color.Black); |
| 15 | |
| 16 | Vector3 cornerE = new Vector3(center.X - size.X, center.Y - size.Y, center.Z - size.Z); |
| 17 | Vector3 cornerF = new Vector3(center.X + size.X, center.Y - size.Y, center.Z - size.Z); |
| 18 | Vector3 cornerG = new Vector3(center.X + size.X, center.Y + size.Y, center.Z - size.Z); |
| 19 | Vector3 cornerH = new Vector3(center.X - size.X, center.Y + size.Y, center.Z - size.Z); |
| 20 | |
| 21 | DrawLine(cornerE, cornerF, color); |
| 22 | DrawLine(cornerF, cornerG, color); |
| 23 | DrawLine(cornerG, cornerH, color); |
| 24 | DrawLine(cornerH, cornerE, color); |
| 25 | |
| 26 | // Connect vertical |
| 27 | DrawLine(cornerA, cornerE, color); |
| 28 | DrawLine(cornerB, cornerF, color); |
| 29 | DrawLine(cornerC, cornerG, color); |
| 30 | DrawLine(cornerD, cornerH, color); |
| 31 | } |