get_point_test.lua
· 1.5 KiB · Lua
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local my_ped = PLAYER.GET_PLAYER_PED_SCRIPT_INDEX(players.user())
local cpos = CAM.GET_GAMEPLAY_CAM_COORD()
local rot = CAM.GET_GAMEPLAY_CAM_ROT(0)
local pos2 = GetEndCoord(rot, cpos, 2000.0)
-- local pos2 = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(my_ped, 0.0, 1000.0, 0)
local ray = SHAPETEST.START_SHAPE_TEST_LOS_PROBE(cpos.x, cpos.y, cpos.z, pos2.x, pos2.y, pos2.z, 33, my_ped, 4)
-- local ray = SHAPETEST.START_SHAPE_TEST_CAPSULE(cpos.x, cpos.y, cpos.z, cpos.x + pos2.x, cpos.y + pos2.y, cpos.z + pos2.z, 2.0, 1, my_ped, 7)
local p_bool = memory.alloc(8)
local p_endPos = memory.alloc(24)
local p_surfaceNormal = memory.alloc(24)
local p_entityHit = memory.alloc(32)
while SHAPETEST.GET_SHAPE_TEST_RESULT(ray, p_bool, p_endPos, p_surfaceNormal, p_entityHit) == 1 do
util.yield()
end
local hit = memory.read_byte(p_bool)
if hit == 1 then
src = cpos
dest = memory.read_vector3(p_endPos)
dest.z = dest.z + 1.0
util.toast(string.format("from %f %f %f", src.x, src.y, src.z))
util.toast(string.format("to %f %f %f", dest.x, dest.y, dest.z))
local vdist = SYSTEM.VDIST(src.x, src.y, src.z, dest.x, dest.y, dest.z)
util.toast(vdist)
menu.trigger_commands("launchself")
else
util.toast("miss")
end
memory.free(p_bool)
memory.free(p_endPos)
memory.free(p_surfaceNormal)
memory.free(p_entityHit)
| 1 | local my_ped = PLAYER.GET_PLAYER_PED_SCRIPT_INDEX(players.user()) |
| 2 | local cpos = CAM.GET_GAMEPLAY_CAM_COORD() |
| 3 | local rot = CAM.GET_GAMEPLAY_CAM_ROT(0) |
| 4 | local pos2 = GetEndCoord(rot, cpos, 2000.0) |
| 5 | -- local pos2 = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(my_ped, 0.0, 1000.0, 0) |
| 6 | |
| 7 | local ray = SHAPETEST.START_SHAPE_TEST_LOS_PROBE(cpos.x, cpos.y, cpos.z, pos2.x, pos2.y, pos2.z, 33, my_ped, 4) |
| 8 | -- local ray = SHAPETEST.START_SHAPE_TEST_CAPSULE(cpos.x, cpos.y, cpos.z, cpos.x + pos2.x, cpos.y + pos2.y, cpos.z + pos2.z, 2.0, 1, my_ped, 7) |
| 9 | local p_bool = memory.alloc(8) |
| 10 | local p_endPos = memory.alloc(24) |
| 11 | local p_surfaceNormal = memory.alloc(24) |
| 12 | local p_entityHit = memory.alloc(32) |
| 13 | |
| 14 | while SHAPETEST.GET_SHAPE_TEST_RESULT(ray, p_bool, p_endPos, p_surfaceNormal, p_entityHit) == 1 do |
| 15 | util.yield() |
| 16 | end |
| 17 | local hit = memory.read_byte(p_bool) |
| 18 | if hit == 1 then |
| 19 | src = cpos |
| 20 | dest = memory.read_vector3(p_endPos) |
| 21 | dest.z = dest.z + 1.0 |
| 22 | util.toast(string.format("from %f %f %f", src.x, src.y, src.z)) |
| 23 | util.toast(string.format("to %f %f %f", dest.x, dest.y, dest.z)) |
| 24 | local vdist = SYSTEM.VDIST(src.x, src.y, src.z, dest.x, dest.y, dest.z) |
| 25 | util.toast(vdist) |
| 26 | menu.trigger_commands("launchself") |
| 27 | else |
| 28 | util.toast("miss") |
| 29 | end |
| 30 | memory.free(p_bool) |
| 31 | memory.free(p_endPos) |
| 32 | memory.free(p_surfaceNormal) |
| 33 | memory.free(p_entityHit) |