public static void DrawBoundingBoxFromCenter(Vector3 center, Vector3 size, Color color) { Vector3 cornerA = new Vector3(center.X - size.X, center.Y - size.Y, center.Z + size.Z); Vector3 cornerB = new Vector3(center.X + size.X, center.Y - size.Y, center.Z + size.Z); Vector3 cornerC = new Vector3(center.X + size.X, center.Y + size.Y, center.Z + size.Z); Vector3 cornerD = new Vector3(center.X - size.X, center.Y + size.Y, center.Z + size.Z); DrawLine(cornerA, cornerB, color); DrawLine(cornerB, cornerC, color); DrawLine(cornerC, cornerD, color); DrawLine(cornerD, cornerA, color); DrawSphere(cornerA, 0.1f, Color.White); DrawSphere(cornerB, 0.1f, Color.Aqua); DrawSphere(cornerC, 0.1f, Color.Red); DrawSphere(cornerD, 0.1f, Color.Black); Vector3 cornerE = new Vector3(center.X - size.X, center.Y - size.Y, center.Z - size.Z); Vector3 cornerF = new Vector3(center.X + size.X, center.Y - size.Y, center.Z - size.Z); Vector3 cornerG = new Vector3(center.X + size.X, center.Y + size.Y, center.Z - size.Z); Vector3 cornerH = new Vector3(center.X - size.X, center.Y + size.Y, center.Z - size.Z); DrawLine(cornerE, cornerF, color); DrawLine(cornerF, cornerG, color); DrawLine(cornerG, cornerH, color); DrawLine(cornerH, cornerE, color); // Connect vertical DrawLine(cornerA, cornerE, color); DrawLine(cornerB, cornerF, color); DrawLine(cornerC, cornerG, color); DrawLine(cornerD, cornerH, color); }